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Hentai Games Basic Informations:

History
2> See also: Bishōjo game and Visual novel Japanese eroge, also known as H-games[1] or hentai games, have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, Night Life, was released by Koei in 1982.[2] It was an early graphic adventure,[3] with sexually explicit images.[2] That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife), which was an early role-playing[4][5] adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company.[6] Other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream.[2] Early eroge usually had simple stories, some even involving rape, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storyline, though others often used it as a flimsy excuse for pornography.[2] Erotic games made the PC-8801 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by AliceSoft. In 1992, Elf released Dōkyūsei. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Thus, the love simulation genre was invented. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. This concept was called a "sound novel". In 1996, the new software publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, Kizuato, was almost as dark. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge. After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. In 1999, Key released Kanon. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi TODOME's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. Katawa Shoujo, an international collaborative visual novel, features disabled students and eroge elements. [edit]

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Gameplay
2> An eroge's gameplay is basically a bishōjo game, with the exception that the character has sexual intercourse with the girls in the story. The gameplay is often in the style of a visual novel, with choices or "flags" that the player can make along the way in order to, in some cases, There might be a special girl which the character may have sexual intercourse with at the end of the story if the player has chosen the right flags, which is in some form of a reward for completing the game. There are also numerous other games that have included other genres and extra storyline to spice up the gameplay and to make it harder for the player to get the ending he intends to. An example of such an eroge, is the popular Little Busters Ecstasy!, related to the visual novel Little Busters!. In this game, the player is able to play numerous mini games such as baseball and fighting championships, and by incorporating the genre of baseball into the game, the player also has to come up with a winning baseball strategy against another team for the story to progress onwards, increasing the difficulty of the game. [edit]

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BL games
2> Boys' Love (BL) games (also known as yaoi games) usually refers to eroge oriented around male homosexual couples for the female market. The defining factor is that both the playable character(s) and possible objects of affection are male. As with yaoi manga, the major market is assumed to be female; in addition to BL games proper, many otome games have incidental homoerotic content. Games aimed at a homosexual male audience may be referred to as bara. A 2006 breakdown of the Japanese commercial BL market estimated it grosses approximately 12 billion yen annually, with video games generating 160 million yen per month.[7] Only a very few BL games have been officially translated into English. In 2006, JAST USA announced they would be releasing Enzai as Enzai: Falsely Accused, the first license of a BL game in English translation.[8] Some fan communities have criticized the choice of such a dark and unromantic game as the US market's first exposure to the genre. JAST USA subsequently licensed Zetta Fukujuu Meirei under the title Absolute Obedience,[9] while Hirameki International licensed Animamundi; the later game, although already nonexplicit, was censored for US release to achieve a 'mature' rather than 'adults only' rating, removing some of both the sexual and the violent content.[10] The lack of interest by publishers in licensing further titles has been attributed to widespread piracy of both licensed and unlicensed games.[11] [edit]

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References
2> ^ Wood, Andrea. "Choose Your Own Queer Erotic Adventure: Young Adults, Boys Love Computer Games, and the Sexual Politics of Visual Play". In Kenneth B. Kidd, Michelle Ann Abate. Over the rainbow : queer children's and young adult literature. University of Michigan Press. pp. 354–379. ISBN 978-0-472-07146-3.  ^ a b c d Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from Retro Gamer, Issue 67, 2009 ^ Jones, Matthew T. (December 2005). "The Impact of Telepresence on Cultural Transmission through Bishoujo Games" (PDF). PsychNology Journal 3 (3): 292–311. ISSN 1720-7525. http://www.psychnology.org/File/PNJ3(3)/PSYCHNOLOGY_JOURNAL_3_3_JONES.pdf.  ^ "Danchizuma no Yuuwaku". Legendra. http://www.legendra.com/rpg/fiche-rpg_id-3276-rpg-danchizuma_no_yuuwaku.html#fichesr_33_3276. Retrieved 2011-03-16.  ^ "Danchi-zuma no Yuuwaku". GameSpot. http://www.gamespot.com/fm7/rpg/danchizumanoyuuwaku/index.html. Retrieved 2011-03-16.  ^ Pesimo, Rudyard Contretas (2007). "'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand". Reflections on the Human Condition: Change, Conflict and Modernity - The Work of the 2004/2005 API Fellows. The Nippon Foundation. pp. 124–160. http://www.apimal.org/blogcms/media/13/File/Pesimo.pdf.  ^ Nagaike, Kazumi (April 2009). "Elegant Caucasians, Amorous Arabs, and Invisible Others: Signs and Images of Foreigners in Japanese BL Manga". Intersections: Gender and Sexuality in Asia and the Pacific (Australian National University) (20). http://intersections.anu.edu.au/issue20/nagaike.htm.  ^ "JAST USA Announces First "Boy's Love" PC Dating-Game". Anime News Network. Jan 16th 2006. http://www.animenewsnetwork.com/press-release/2006-01-16/jast-usa-announces-first-boy's-love-pc-dating-game. Retrieved 2009-07-08.  ^ "JAST USA Announces Adult PC Game "Absolute Obedience" Ships, Also Price Reduction". ComiPress. October 25, 2006. http://comipress.com/press-release/2006/10/25/918. Retrieved 2009-07-08.  ^ Wiggle. "Anima Mundi: Dark Alchemist Review". Boys on Boys on Film. http://www.boysonboysonfilm.com/games/animamundi.html. Retrieved 2009-07-08.  ^ Abraham, Yamilla (August 22, 2008). "Yaoi Computer Games Nil". Yaoi Press. http://www.yaoipress.com/2008/08/yaoi-computer-games-nil.html. Retrieved 2009-07-08.  [edit]

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External links
2> Wikimedia Commons has media related to: Eroge A History of Eroge The Bluffer's Guide to Hentai Games (Eurogamer) v t e Video game classifications and controversies List of controversial video games  · List of banned video games  · Video game content rating system Computer and video game law Family Entertainment Protection Act · Truth in Video Game Rating Act · Video Game Decency Act · Video Recordings Act 1984 · California Assembly Bills 1792 & 1793 · Law 3037/2002 Game content rating boards Active Australia  · Brazil  · North America  · Europe  · Finland  · Germany  · India  · Iran  · Japan  · New Zealand  · South Korea  · Republic of China (Taiwan)  · United Kingdom Other ICRA Defunct Platforms: 3DO · PC · Sega consoles Countries: South Korea · United Kingdom · France Lawsuits James v. Meow Media · Strickland v. Sony · Entertainment Software Association v. Foti · Brown v. Entertainment Merchants Association Groups Australian Christian Lobby · Fox News People Michael Atkinson · Christian Porter · Evan Bayh · Sam Brownback · Hillary Rodham Clinton · Herb Kohl · Joe Lieberman · Jack Thompson · Fred Upton · Keith Vaz · Leland Yee Genres Adult video game · Eroge · First-person shooter · Nonviolent video game · Survival horror v t e Video game genres Action Beat 'em up Hack and slash Fighting game Platform game Shooter game First-person Light gun Shoot 'em up Tactical Third-person Action-adventure Dungeon crawl Open world Grand Theft Auto clone Platform-adventure Stealth game Survival horror Adventure Graphic adventure Escape the room Role-playing game Action role-playing game Hack and slash Dungeon crawl Roguelike MUD MMORPG Tactical role-playing game Simulation Construction and management Business City Government Life simulation Dating sim Digital pet God game Social simulation Sports game Strategy 4X Real-time strategy Action Tower defense Real-time tactics Tactical RPG Turn-based strategy Turn-based tactics Artillery Wargame Vehicle simulation Flight simulator Amateur Combat Space Racing game Sim racing Submarine simulator Train simulator Vehicular combat Other genres Breakout clone Exergame Maze Pac-Man clone Music Rhythm Non-game Dating sim Bishōjo Eroge Otome Visual novel Interactive fiction Interactive movie Party Programming Puzzle Sokoban Tile-matching Serious Advergame Edugame Traditional Related concepts Art game Audio game Casual game Christian Clone Cult game FMV Indie game Isometric graphics Minigame Nonlinear gameplay Online game Browser game MMOG Text-based game v t e Dating sims and visual novels Distribution AnimePlay Dōjin soft Genres BL games Dating sims Erotic game Visual novels Gender target Bishōjo games Otome games Engines and software NScripter Ren'Py KiriKiri DNML Retrieved from "http://en.wikipedia.org/w/index.php?title=Eroge&oldid=491535907" Categories: Video game typesErogeRomance video gamesHidden categories: Articles containing Japanese language textCommons category template with no category set Personal tools Log in / create account Namespaces Article Talk Variants Views Read Edit View history Actions Search Navigation Main page Contents Featured content Current events Random article Donate to Wikipedia Interaction Help About Wikipedia Community portal Recent changes Contact Wikipedia Toolbox What links here Related changes Upload file Special pages Permanent link Cite this page Print/export Create a bookDownload as PDFPrintable version Languages Català Česky Deutsch Español Français Galego 한국어 Italiano Bahasa Melayu 日本語 Português Русский ไทย Tiếng Việt 中文 This page was last modified on 9 May 2012 at 06:02. Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of use for details. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.Contact us Privacy policy About Wikipedia Disclaimers Mobile view if(window.mw){ mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"}); } if(window.mw){ mw.loader.load(["mediawiki.user","mediawiki.page.ready","mediawiki.legacy.mwsuggest","ext.gadget.teahouse","ext.vector.collapsibleNav","ext.vector.collapsibleTabs","ext.vector.editWarning","ext.vector.simpleSearch","ext.UserBuckets","ext.articleFeedback.startup","ext.articleFeedbackv5.startup","ext.markAsHelpful"], null, true); }

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